Sunday, March 16, 2008

Liquid architecture

Architectural commentator/philosopher, Ignasi De Sola-Morales discusses "Liquid Architecture" explaining that...
"We lack, to a great degree, the instruments to control the space/time/event that is the place of flow, of liquid architecture. Conventional representation, perspective, continues to be entirely wrong, even whit it makes use of sophisticated computer design programs. It is no use continuing to present visions, even if they are animated, in motion, virtual etc. The experience of place of flow is synaesthetic, distracted, as Walter Benjamin would have said, on the basis of this far-reaching intuition that the attentive, visualist gave pertained to the experience of a disappearing culture.
To produce forms of the experience of the fluid and to make these available for analysis, experimentation, and project design is today still more a desire than an attainable reality. To give from to the synaesthetic experience of flow in the movement of metropolis, of the drift that distances itself from purely visual programmatic planning and pre-established regulation in order to experience other happenings, other performances, is one of the fundamental challenges for an architecture that looks to the future."
Can we change this via the furthering of 3D experiential gaming technology in the architectural realm?? Are we changing it??

Machinma.org - a modern response to the above concept...

What a minute, are you saying you can produce Pixar level animation in almost half the time?

Well, no, not yet. A company like Pixar will always push the boundaries of what's possible in animation. But, with the advances in computer hardware coming in the next few years, it looks pretty good that we can get much closer.

Saturday, March 15, 2008

The Pain of Architecutre is in...


Understanding the design process removes the pain of Architecture!
A bold statement, I know! Lets be honest, the design process is painful and 20 years down the line, when our careers are in a position to be reflected upon for future growth, I have faith in the fact that most of us will not have a finalized understanding of the design process...Why? The answer is that the design process is not finite and nor should it be, it is ever evolving, HENCE...
"the pain of architecture is in the freedom of design"

Design will always have perameters, but the irony lies in the fact the greater those peramters, the more freedom you can recieve via the design process. If we don't challenge our boundaries, we will never be able to achieve the maximum potential of any project.
Pain Analysis...

A cynical approach to the freedom of architectural design. The artist is mocking the concept of 3D design from a real person perspective walking through the game




Appealing to a wider audience, Monty Python appropriated for Machinima representing its potential to be used across the arts and hence within architecture




Appealing to a broader Audience involves decisions that need to be made and explored, such decisions i influence the parameters or freedom within which the design process takes place...