"We lack, to a great degree, the instruments to control the space/time/event that is the place of flow, of liquid architecture. Conventional representation, perspective, continues to be entirely wrong, even whit it makes use of sophisticated computer design programs. It is no use continuing to present visions, even if they are animated, in motion, virtual etc. The experience of place of flow is synaesthetic, distracted, as Walter Benjamin would have said, on the basis of this far-reaching intuition that the attentive, visualist gave pertained to the experience of a disappearing culture.Can we change this via the furthering of 3D experiential gaming technology in the architectural realm?? Are we changing it??
To produce forms of the experience of the fluid and to make these available for analysis, experimentation, and project design is today still more a desire than an attainable reality. To give from to the synaesthetic experience of flow in the movement of metropolis, of the drift that distances itself from purely visual programmatic planning and pre-established regulation in order to experience other happenings, other performances, is one of the fundamental challenges for an architecture that looks to the future."
Machinma.org - a modern response to the above concept...
What a minute, are you saying you can produce Pixar level animation in almost half the time?
Well, no, not yet. A company like Pixar will always push the boundaries of what's possible in animation. But, with the advances in computer hardware coming in the next few years, it looks pretty good that we can get much closer.
No comments:
Post a Comment